OpenGL - Deferred PBR Renderer

Created on: June 2023
Team size: 1
Time frame: 3 Months
Tools used: C++ / OpenGL

This is a deferred PBR renderer made in C++ with OpenGL during the Computer Graphics class at SAE Institute.

It features :

I wrote an explanation of some of the technical details behind this renderer in How I implemented a deferred PBR renderer in OpenGL.

What I Learned

You can find the source of the project on GitHub.