Posts
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An exploration of build systems for C++ projects
Exploring how to build a C++ project using Batch, Powershell, Nushell, Zig and CMake.
2023-9-26
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How I implemented a deferred PBR renderer in OpenGL
Technical breakdown of my deferred PBR renderer made with OpenGL in C++.
2023-7-18
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Raytracing: From 6 minutes to 5 seconds
Technical blog post on how I optimized a Raytracer using various methods.
2023-4-11
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Rollback Netcode in Atomic Ball
Technical post on how I used the Rollback engine of my teacher in the game Atomic Ball
2022-10-31